Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players, which is a hair harsher than we would put it. Still, we suppose Sasser ...
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Marvel Rivals' record-breaking success once again brought to light the mistakes that Firewalk Studios made while developing ...
The instant success of Marvel Rivals months after the disastrous launch and shuttering of Concord has players debating Sony's ...
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
The defunct multiplayer shooter speaks from the afterlife in Amazon's upcoming videogame-themed anthology series.
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Marvel Rivals’ game director, Thaddeus Sasser, says Concord’s lack of “unique value” is why it failed to attract an audience.
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of ...