Why has Marvel Rivals succeeded when Concord didn’t get enough wind under its wings? A NetEase developer thinks they have an ...
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Thaddeus Sasser says there's a "switching cost" to bringing in players who are already committed to other games.
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
Marvel Rivals game director Thaddeus Sasser reckons that Concord bombed because it “didn’t bring any unique value” to players ...
Marvel Rivals featuring mighty heroes of the Marvel universe is a free-to-play new hero shooter by NetEase.The title has been ...
Game director on Marvel Rivals Thaddeus Sasser explains how important it was to make sure every superhero felt "cool and ...
Marvel Rivals' record-breaking success once again brought to light the mistakes that Firewalk Studios made while developing ...
With the free-to-play Marvel Rivals now officially available to both console and PC players, Nintendo users may be left ...
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of "unique value" to its players.