Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
The instant success of Marvel Rivals months after the disastrous launch and shuttering of Concord has players debating Sony's ...
Sony pulls its PS5 and PC game Concord offline just two weeks after launch, offering refunds to all players due to poor ...
Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Marvel Rivals' record-breaking success once again brought to light the mistakes that Firewalk Studios made while developing ...
The defunct multiplayer shooter speaks from the afterlife in Amazon's upcoming videogame-themed anthology series.
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
Speaking on the VideoGamer Podcast before Rivals’ launch, Sasser was asked about the shock death of PlayStation’s multiplayer release. Unlike Rivals’ branded superhero formula, the game director ...
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of ...