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A Marvel Rivals developer speaks on why Concord and Firewalk Studios failed
Why has Marvel Rivals succeeded when Concord didn’t get enough wind under its wings? A NetEase developer thinks they have an answer.
Concord 'Didn't Bring Unique Value' to Players, Says Marvel Rivals Director
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players, which is a hair harsher than we would put it. Still, we suppose Sasser would know,
Marvel Rivals Director Explains Why Concord Failed
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable audience.
Marvel Rivals director says Concord 'didn't bring any unique value' that would convince players to give it a shot, but admits that no one can really predict what will or won't ...
Thaddeus Sasser says there's a "switching cost" to bringing in players who are already committed to other games.
Marvel Rivals director thinks Concord flopped because it ‘didn’t bring any unique value’
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique value” to players. Sony took Concord offline and pulled the game from sale within two weeks of its release this summer, citing a poor reception from players to the live service shooter, which was priced at $40.
Marvel Rivals Dev Explains Why Concord Flopped
Marvel Rivals game director Thaddeus Sasser reckons that Concord bombed because it “didn’t bring any unique value” to players, but added that it’s hard to predict whether a game will be a success or a failure.
Marvel Rivals Dev Says Concord Didn’t Have Any “unique value” or Enough “switching cost” to Survive Long Enough
Marvel Rivals' record-breaking success once again brought to light the mistakes that Firewalk Studios made while developing Concord.
Marvel Rivals director reckons Concord flopped because it wasn't original enough: "I don't think anybody can accurately predict this"
In an interview with the VideoGamer podcast, Marvel Rivals director Thaddeus Sasser suggests Concord flopped since it "didn't bring any unique value" to gamers. He explains that "
Marvel Rivals Director Blames Concord Flopping On Its Lack Of "Unique Value"
Marvel Rivals' director has suggested that Concord failed due to its lack of "unique value". Sasser says that there's a switching cost for online games, and Concord didn't do enough to make players move.
cryptopolitan
2d
Marvel Rivals reaches millions at launch, what’s the key factor behind its success?
Marvel Rivals featuring mighty heroes of the Marvel universe is a free-to-play new hero shooter by NetEase.The title has been ...
VideoGamer
3d
Marvel Rivals dev explains it was integral to make every hero feel “cool and powerful” for the game to succeed
Game director on Marvel Rivals Thaddeus Sasser explains how important it was to make sure every superhero felt "cool and ...
IGN on MSN
1d
Marvel Rivals Dev Says Hero Shooters Need a Really Strong Hook to Convince Fans to Ditch the Game They’re Already Playing
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
7d
on MSN
Marvel Rivals is out now on consoles and PC, but sorry Nintendo stans - the Overwatch rival "definitely isn't coming to Switch"
With the free-to-play Marvel Rivals now officially available to both console and PC players, Nintendo users may be left ...
Gameranx
1d
Marvel Rivals Director Wasn’t Sure The Game Would Be A Hit: “You’re Always Worried Until The Audience Has Responded”
Hiring Thaddeus Sasser was another smart call. We are talking a 20 + year old veteran, who has worked for Activision, Ubisoft ...
IGN
1d
Concord "didn’t bring any unique value proposition."
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
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