Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of "unique value" to its players.
Tim Miller explains why Secret Level's Concord-focused episode wasn't pulled despite the game being pulled from the ...
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Marvel Rivals’ game director, Thaddeus Sasser, says Concord’s lack of “unique value” is why it failed to attract an audience.
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
Marvel Rivals' record-breaking success once again brought to light the mistakes that Firewalk Studios made while developing ...
While 2024 may not have been as impressive as its predecessor in the sheer number of masterpieces per square foot, forcing ...