Concord launched in late August but failed to connect with mainstream audiences, and was pulled offline by Sony after only a few weeks. The format holder later announced that it would remain offline ...
Marvel Rivals game director Thaddeus Sasser believes he understands why Concord failed to attract and maintain a stable ...
Marvel Rivals game director Thaddeus Sasser has suggested that Sony’s Concord flopped because it “didn’t bring any unique ...
Concord was in development for around eight years before Firewalk Studios, an American unit of the Japanese entertainment and ...
The director of Marvel Rivals has discussed the difficulty of successfully entering the packed hero shooter market, pointing ...
Tim Miller explains why Secret Level's Concord-focused episode wasn't pulled despite the game being pulled from the ...
The instant success of Marvel Rivals months after the disastrous launch and shuttering of Concord has players debating Sony's ...
Marvel Rivals' record-breaking success once again brought to light the mistakes that Firewalk Studios made while developing ...
I haven’t seen all that many people talking about Cross, the new Alex Cross adaptation starring Aldis Hodge on Amazon Prime ...
Astro lives on its own merits but if we were to compare, we'd say the game offers the pure, joyful Super Mario-like experience on a PlayStation platform ...
According to Marvel Rivals director Thaddeus Sasser, Concord's problem was that it "didn't bring any unique value" to players ...
Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of ...